Adzin Music

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June 2013

2 posts

Read your last post (I'm jealous) and was greatly interested when I came across, "I actually wrote about the relationship between the young generation and videogame music/classical music for my dissertation last year...." Is this available for public viewing? I would be greatly interested in reading it. :)

Hello! Ah thanks so much for reading my post and taking an interest in my dissertation, much appreciated! Unfortunately I haven’t published this anywhere, I’m a bit afraid to return to something I wrote so long ago haha. It’s possible that I’ll make it available in the future, perhaps over the summer, as I’d love to share it with video-game music fans such as yourself. Actually I was just reading through the Dragon Quest posts on your blog, I enjoyed reading them, and in fact I wrote a little about Koichi Sugiyama and the Dragon Quest live symphonies in the dissertation!
Anyway, I’ll let you know the moment I decide to publish it :) Thanks again for reading, I hope you’re able to see a Final Symphony concert eventually :) 

Jun 6, 20133 notes
Jun 3, 201321 notes
#Nobuo Uematsu #Masashi Hamauzu #final symphony #vgm #London Symphony Orchestra

April 2013

1 post

Boat Adventure (old demo)

Hello!

This is my first post in quite a while, a month in fact! The reason being I’ve been very busy lately with a music project, a project that I’m proud to say is my first ever professional music composition job :D Unfortunately I can’t say what the project is just yet, but all will be revealed soon. I’m very excited about it!

This means that I haven’t had any time to compose any personal music. So in the meantime, I’d like to share an old track that I composed over four years ago. I thought people may be interested in what I composed in the past. 

Boat Adventure (old demo) by Adam Haynes

I composed this piece specifically for my university interview back in 2008, for which we had to showcase some of our music work. I decided that I’d compose four new tunes for this interview, and this was the first. I used an old orchestral package called Edirol, which has a very computer game-like sound. It’s cute, and I kinda miss the simplistic nature of its tones.

I had a cut-scene in mind for this piece - a small child on a small sail-boat, sailing the ocean waves. The scenery of The Legend of Zelda: The Wind Waker was a huge inspiration for this; the sea, the bright colours, the character designs. I really wanted to capture that feeling of youth and adventure with this piece.

The ending is supposed to reflect the end of the child’s adventure, as he/she is arriving back at the shore at dusk, perhaps feeling a little tired after a long day playing at sea. I imagined this end-scene silhouetted against an orange and purple sky.

Listening back on it now I can point out some things I’d definitely change, and I have every intention of re-composing this. 

Hope you enjoy a little of my composing history! :) I will soon upload the other three tracks I composed for my university interview.

~ Adam

Apr 3, 20137 notes
#vgm #video game music #composing #zelda #Nobuo Uematsu

March 2013

1 post

Space Opera for Piano ~ Part IV Adam Haynes

Space Opera for Piano - Part IV by Adam Haynes

And finally: the final part of my Space Opera for Piano. This blog post has been a bit delayed due to work but I’m glad to be posting it, especially for those that enjoyed the previous parts.

This part of the score was composed for the grand finale of the original film. As before, I don’t want to describe the plot. However, I will say that the second half of this piece was actually for the end-credit sequence, and upon writing it I discovered that I love writing credit music! It allowed me to bring together all the themes and motifs used throughout the whole score and present them in a neat package, with a final resolution.

Actually, I wanted to create a feeling of an uncomfortable resolution - one that almost doesn’t resolve. I wanted the viewer to feel a bit lost with the ending, but also at peace with this sense of being lost. Ugh..I can’t describe it without sounding pretentious haha! Well I’d love to know what it makes *you* feel! :) Maybe you can describe it better than I can.

I intended to make the last quarter of the score possess slightly different character than the previous quarters. I wanted to break that sci-fi tone and make it sound more ‘human’ and raw, at least before the credits roll. I then break this familiar, human feel with the sudden stabbing of threatening chords (@~1:05). There’s a very good reason for this in the film ;) The credits then roll at around the 1:32 mark.

Anyway, I hope the final part of my score successfully wraps up this sci-fi adventure, and leaves you feeling like you’ve encountered something from a distant universe.

Thank you again for all those that listened to all parts and/or left comments - I’m incredibly grateful :)

All parts can be heard here:

Part I: Listen to it here ~ Read about it here

Part II: Listen to it here ~ Read about it here

Part III: Listen to it here ~ Read about it here

Part IV: Listen to it here ~ Read about it here

Listen on Youtube

Thank you again for listening! Hope you enjoy my Space Opera for Piano :)

~ Adam

Mar 5, 20131 note
#vgm #composing #piano #sci-fi #film music

February 2013

7 posts

Play
Feb 26, 201311 notes
#vgm #video game music #pokemon #pokemon music #Junichi Masuda
Route 29 Arrangement - Pokémon Gold & Silver Adam Haynes

Route 29 - Pokémon Gold & Silver - Arrangement by Adam Haynes

Here is the second of my Pokémon Gold & Silver arrangement series!

Keeping consistent with the theme of my arrangements I have given Route 29 the Eastern Asia treatment with the sound, with a bit of accordion too. My intention was never to create an authentic Japanese sound, and in fact my arrangement may seem a bit offensive as it has that generic Japanese sound you hear in Western cartoons. Still, like all my music, I composed it purely for fun and for the enjoyment of your ears :)

At first I wasn’t sure about this arrangement, and I spent a long time piecing together scraps of ideas. I almost gave up at one stage because I was so dissatisfied with it. I think I made the right decision to see it through to the end though as I’m very happy with the finished result :) 

Perhaps the main Route 29 melody gets a bit lost within the koto and shamisen, but I quite like it that way. For me it was about creating the upbeat and jolly nature that this route’s original music seems to have, whilst also creating the sense of being in foreign lands. As I mentioned in my last arrangement’s blog entry I find the music of Gold & Silver slightly unnerving in that it’s not very homely. Hopefully I’ve captured this in my arrangement, although perhaps it’s a little exaggerated with the Asian theme haha..

I’ve really fallen in love with the accordion and Asian instrument collaboration; they fit perfectly together in my opinion! For me it takes away the Asian sound slightly and gives it a delicate European flavour, which again is good for making the player/listener feel a little far from a familiar homeland. Anyway I’m rambling haha.

Something I always liked about the Pokémon games with a day+night cycle were the slight variations in music during these time changes. The variations are verrry subtle in the original Gold & Silver, but they’re there. I wanted to have a moment in my arrangement that reflected the stillness of the night, which is what you hear with the piano, erhu, and string section.

This was a lot of fun to compose, especially as it came together in the end after a lot of doubt from me. Hope you enjoy this one :)

Hear my New Bark Town arrangement!

~ Adam

Feb 22, 201313 notes
#vgm #video game music #pokemon #pokemon music #Junichi Masuda
Space Opera for Piano ~ Part III Adam Haynes

Space Opera for Piano - Part III by Adam Haynes

Here we are then: part three of my Space Opera for Piano. :)

Again, the mood and pace is quite different from that of the first two pieces. There are more dramatic and action-orientated moments here, but I tried to keep the sci-fi feel within the music, as well as the leitmotifs. 

When I came to polishing this I noticed that, in the original midi, I had already quantised a lot of it already. And actually, I didn’t like this! I think some of the more up-tempo moments sound a little robotic, but unfortunately I don’t have the skills to rerecord it with a more natural feel. Hopefully it sounds okay though. Any pianists want to attempt to play this? You’re welcome to :)

Oh, and perhaps this should really be tited Space Opera for PianoS! There are moments where the pianist would need three or four hands, or two pianos haha… ;)

Part IV will be polished and uploaded very soon! Thank you for your patience if you’ve taken the time to listen to these as I know they’re very long and possibly a bit tedious. I recieved some lovely comments on part two, so thank you very much, I’m very grateful :)

Part I: Read about it here, Listen to it here

Part II: Read about it here, Listen to it here

~ Adam

Feb 20, 20136 notes
#vgm #composing #piano #sci-fi #film music
Space Opera for Piano ~ Part II Adam Haynes

Space Opera for Piano - Part II by Adam Haynes

This is the second part of my Space Opera for piano!

As I said before I don’t want to outline the plot of the original film that I had composed this for, but as you’ll hear there is a slightly different mood to that of the first part. Some of the themes begin their place here so listen out for those :)

If I remember rightly, this section of the entire score took the longest to compose. Establishing the sound/character of the score is where this took place, and from here on the writing process became a bit easier.

You can listen to Part I here, and read about it here!

Feb 18, 20137 notes
#vgm #composing #piano #sci-fi #film music
Space Opera for Piano ~ Part I Adam Haynes

Space Opera for Piano - Part I by Adam Haynes

This is Part 1 of my Space Opera for piano.

This is actually a score I composed for a student film a few years ago, but the film was never planned to be published anywhere. So I’ve taken the score, which was a terrible sounding piano midi, and have rendered it through some more up-to-date software to make it sound a bit grander. I’ve given it a good polish too by tidying up some duff notes, errors, and velocities.

Therefore, what you hear is *not* 100% my performance - it has been heavily edited. Sorry! ;)

The 15-minute silent-film that this piece was originally scored for was called Attack of the Killer Cupcakes, and to be honest my score was probably far too over-the-top and dramatic for what the film was. The film needed something more cartoon-y, but my score ended up a bit pretentious haha… Still, it gave me a chance to explore composing piano to picture, and now I can present it as an original piece of piano music.

I’ve decided not to explain what the film was originally about in detail - only that it is space/alien-related. Each part of the music was specifically tailored for what was happening on screen, but I’d rather not describe the scenes. Instead, you are welcome to interpret the music any way you wish. Envision your own movie with this piece if you like :) 

Leitmotifs were very important to me in this entire score, so listen out for them in Part I and future parts :D

The remaining three parts will be uploaded very soon once I’ve given them the magical touch of polish.

This piece is a bit slow so thank you for your patience if you decide to listen to it all. Hope you enjoy it :)

~ Adam

Feb 11, 20136 notes
#vgm #composing #piano #sci-fi #film music
Play
Feb 6, 20134 notes
#vgm #video game music #composing #animation #film production
Adam Haynes - Composer Showreel 2013 Adam Haynes

Composer Showreel 2013 - Adam Haynes

Hello, and welcome to my music composer showreel! :)

This showreel gives you a chance to hear multiple samples of a large amount of my music composition work, and for you to get an idea of what I am like as a music composer.

If you like what you hear, and would like me to compose something for your project - whether it’s a film, video game, media project - then please don’t hesitate to get in touch and we can discuss something :)

You can read more about me here: http://www.adamhaynes.co.uk/about

And you can hear my entire works here: http://www.soundcloud.com/adamhaynes

Thank you for listening!

~ Adam

Feb 1, 20134 notes
#vgm #video game music #composing #animation #film music

January 2013

6 posts

Chiptune #1 Adam Haynes

Chiptune #1 by Adam Haynes

This is my first ever attempt at chiptune music. I’m not really sure how “authentic” this would be to the chiptune community, as I used VSTi rather than a tracker. Maybe that’s cheating or not authentic, but trackers take a lot of learning and I am far more comfortable composing with virtual instruments ;)

To be honest, I have no idea what I’m doing with chiptune sounds so it’s nothing to take seriously. For instance, my percussion is just the “noise” sound hitting different tones (which can hardly be differentiated anyway). Also, I just had to use my initiative when it came to appplying the different waves to melody, harmony, and rhythmic chords - I have no idea how it’s supposed to be done. Anyway, it was a lot of fun to compose and I think it turned out okay. It’s definitely got a chiptune vibe, and it’s completely deprived of actual chiptune knowlegde haha, which makes it personal to me :)

I’d very much like to research further into chiptune music, and learn how to properly compose it. I’ve tried using MilkyTracker before but it was just too overwhelming for me, and a very slow process. What I am more interested in is the “theory” of chiptune composition.

Anyway, this piece is just for fun and not to take seriously. I will definitely be composing some more in this style. Hope you enjoy it :)

Jan 25, 201310 notes
#vgm #video game music #chiptune #8-bit #composing
Jan 18, 20134 notes
#snow #uk snow #cats #snow uk #england
Play
Jan 17, 20131 note
#film music #soundtrack #score #media #director
Play
Jan 14, 201313 notes
#vgm #video game music #pokemon #composing #pokemon music
Play
Jan 11, 20131 note
#vgm #video game music #animation #composing #soundtrack
My music now streaming on Alpha Omega Radio → alphaomegaradio.com

My music is now streaming over at Alpha Omega Radio :) Click the link to access the homepage and click the ‘play’ button to start streaming the radio

http://www.alphaomegaradio.com/

You’ll be able to hear my original compositions, some of which are inspired by video game music, and also some of my classical-inspired compositions, which include orchestral and piano pieces.

You’ll also be able to hear my various arrangements of video game music, including tunes from Pokémon Red & Blue, and Final Fantasy VII and VII.

http://www.adamhaynes.co.uk/post/39326200579/aoradio

Thank you very much to those that have tuned in so far, I’m extremely grateful :)

Happy listening ♫

~ Adam

Jan 8, 2013
#vgm #video game music #composing #pokemon #final fantasy

December 2012

5 posts

Featured Composer on Alpha and Omega Radio → alphaomegaradio.com

This week I am Alpha Omega Radio’s featured composer!

http://www.alphaomegaradio.com/adam-haynes/

Every day this week, at 4-5pm PST (midnight for UK), my music will be played on the radio stream. Some of the music selected includes my Pokémon and Final Fantasy arrangements, my original piano and classical music, and my own original videogame-inspired compositions.

So please tune in if you enjoy the sounds of video game music or classical music, and please share with your friends if they enjoy it too. Thank you very much for reading!

Have a listen to my festive holiday music as a taster!

Happy New Year, everyone :D

Dec 31, 20124 notes
#vgm #video game music #composing #soundtrack #composer
Festive Selection Adam Haynes

Festive Selection by Adam Haynes

* Merry Christmas, everyone! *

As it’s the festive season I decided to compose music that would suit a festive/snow-themed level for a video game. I originally intended to create one looping piece, much like the other pieces in my Sounds for Video Games series, but I found that composing festive music was very fun and I couldn’t decide on a specific tune. So, instead, I have made a little selection of tunes collected into one track.

I actually listened to a lot of snow-themed level music before composing this; tracks such as Grant Kirkhope’s Freezeezy Peak from Banjo-Kazooie and Koji Kondo’s Snow Mountain from Super Mario 64 inspired me somewhat, especially with the instrumentation. I have tried to make my piece as original as possible but there are definitely notable homages to these tracks ;)

As you may notice, there is only one main melody. It was a lot of fun to arrange it into different themes, and I’ve tried to depict the various moods of christmas with each arrangement.

The piano at the end is a live recording of myself playing, which is why it sounds a little shaky with bad velocity. I left this unedited because I wanted to give my own very personal touch to the piece.

My only criticism is the fact that I used a French-horn instead of a tuba. The horn sounds just a bit too sluggish and slow for the fast pacing of the tune. Nonetheless, I think I’ve gotten away with it.

I hope you enjoy this piece and let it give you a bit of festive warmth :)

I wish you all a warm and lovely christmas season ★

~ Adam

Dec 21, 20125 notes
#christmas #composing #vgm #video game music #soundtrack
Dec 14, 20121 note
#vgm #video game music #composing #soundtrack #animation
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